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Realtimes player problems
Realtimes player problems










realtimes player problems

  • Performing runtime calculations for Realtime Lights might be costly, especially in complex scenes or on low-end hardware.
  • See in Glossary in your Project, Realtime Lights also contribute realtime indirect lighting to your Scene. More info See in Glossary and you enable Enlighten Realtime Global Illumination A group of techniques that model both direct and indirect lighting to provide realistic lighting results. Unity lets you choose from pre-built render pipelines, or write your own.

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    If you’re using the Built-in Render Pipeline A series of operations that take the contents of a Scene, and displays them on a screen. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. By default, Realtime Lights contribute only realtime direct lighting to a Scene A Scene contains the environments and menus of your game.Realtime Lights cast shadows up to the Shadow Distance.Realtime Lights are useful for lighting and casting shadows on characters or moveable geometry.

    realtimes player problems

    You can change the properties of Realtime Lights at runtime to create effects such as flickering light bulbs, or a torch being carried through a dark room. Unity performs the lighting calculations for Realtime Lights at runtime, once per frame. This page describes the behavior of a Light component when you set its Mode property to Realtime.












    Realtimes player problems